Beitrge 1 - 8 von 8. I've attached the file to this message. Added a MenuQue popup to show the bonuses that your punches get; Got rid of all token scripts. . So, I (finally) managed to start a new game, showed the Morrowind intro vids, okay, all is cool. OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue v16b) reported as incompatible during query. I have that installed and enabled though EDIT: Whoops, sorry, load order is incorrect I think, the Morrowblivion files are way too far down the list. I'm certain, INI Path: G:\Games\GOG Galaxy\Games\Oblivion\Data\, Registering command 'mqSetMessageBoxSource' w/ opcode 25D0, Registering command 'mqGetSelectedClass' w/ opcode 25D1, Registering command 'mqGetHighlightedClass' w/ opcode 25D2, Registering command 'Kyoma_Test' w/ opcode 25D3, Registering command 'mqGetEnchMenuBaseItem' w/ opcode 25D4, Registering command 'mqGetMapMarkers' w/ opcode 25D5, Registering command 'mqGetMenuChildFloatValue' w/ opcode 25D6, Registering command 'mqGetMenuChildStringValue' w/ opcode 25D7, Registering command 'mqSetMenuChildFloatValue' w/ opcode 25D8, Registering command 'mqSetMenuChildStringValue' w/ opcode 25D9, Registering command 'mqGetMenuChildHasTrait' w/ opcode 25DA, Registering command 'mqGetMenuChildName' w/ opcode 25DB, Registering command 'mqGetMenuChildCount' w/ opcode 25DC, Registering command 'mqCreateMenuFloatValue' w/ opcode 25DD, Registering command 'mqCreateMenuStringValue' w/ opcode 25DE, Registering command 'mqGetMenuActiveFloatValue' w/ opcode 25DF, Registering command 'mqGetMenuActiveStringValue' w/ opcode 25E0, Registering command 'mqSetMenuActiveFloatValue' w/ opcode 25E1, Registering command 'mqSetMenuActiveStringValue' w/ opcode 25E2, Registering command 'mqGetMenuActiveChildIndex' w/ opcode 25E3, Registering command 'InsertXML' w/ opcode 25E4, Registering command 'mqGetCurrentQuests' w/ opcode 25E5, Registering command 'mqGetCompletedQuests' w/ opcode 25E6, Registering command 'mqGetActiveQuest' w/ opcode 25E7, Registering command 'mqSetActiveQuest' w/ opcode 25E8, Registering command 'mqGetQuestCompleted' w/ opcode 25E9, Registering command 'mqUncompleteQuest' w/ opcode 25EA, Registering command 'mqGetActiveQuestTargets' w/ opcode 25EB, Registering command 'InsertXMLTemplate' w/ opcode 25EC, Registering command 'mqGetMenuGlobalStringValue' w/ opcode 25ED, Registering command 'mqSetMenuGlobalStringValue' w/ opcode 25EE, Registering command 'mqSetMenuGlobalFloatValue' w/ opcode 26B0, Registering command 'mqGetMenuGlobalFloatValue' w/ opcode 26B1, Registering command 'ShowGenericMenu' w/ opcode 26B2, Registering command 'ShowMagicPopupMenu' w/ opcode 26B3, Registering command 'ShowTrainingMenu' w/ opcode 26B4, Registering command 'GetGenericButtonPressed' w/ opcode 26B5, Registering command 'SetMenuEventHandler' w/ opcode 26B6, Registering command 'RemoveMenuEventHandler' w/ opcode 26B7, Registering command 'GetMenuEventType' w/ opcode 26B8, Registering command 'GetFontLoaded' w/ opcode 26B9, Registering command 'UpdateLocalMap' w/ opcode 26BA, Registering command 'GetLocalMapSeen' w/ opcode 26BB, Registering command 'GetWorldMapData' w/ opcode 26BC, Registering command 'IsTextEditInUse' w/ opcode 26BD, Registering command 'GetMousePos' w/ opcode 26BE, Registering command 'SetWorldMapData' w/ opcode 26BF, Registering command 'GetWorldMapDoor' w/ opcode 26C0, Registering command 'GetTextEditString' w/ opcode 26C1, Registering command 'ShowTextEditMenu' w/ opcode 26C2, Registering command 'SetTextEditString' w/ opcode 26C3, Registering command 'tile_GetFloat' w/ opcode 26C4, Registering command 'tile_GetString' w/ opcode 26C5, Registering command 'tile_HasTrait' w/ opcode 26C6, Registering command 'GetLoadedFonts' w/ opcode 26C7, Registering command 'tile_SetFloat' w/ opcode 26C8, Registering command 'tile_SetString' w/ opcode 26C9, Registering command 'tile_FadeFloat' w/ opcode 26CA, Registering command 'tile_GetInfo' w/ opcode 26CB, Registering command 'tile_GetName' w/ opcode 26CC, Registering command 'GetTextEditBox' w/ opcode 26CD, Registering command 'GetMouseImage' w/ opcode 26CE, Registering command 'SetMouseImage' w/ opcode 26CF, Registering command 'GetSkillCode' w/ opcode 27B0, Registering command 'IncrementPlayerSkillUseF' w/ opcode 27B1, Registering command 'TriggerPlayerSkillUseF' w/ opcode 27B2, Registering command 'ModPlayerSkillExpF' w/ opcode 27B3, Registering command 'GetPlayerSkillUseF' w/ opcode 27B4, Registering command 'GetPlayerSkillAdvancesF' w/ opcode 27B5, Registering command 'SetPlayerSkillAdvancesF' w/ opcode 27B6, Registering command 'GetRequiredSkillExpF' w/ opcode 27B7, Registering command 'GetSkillUseIncrementF' w/ opcode 27B8, Registering command 'SetSkillUseIncrementF' w/ opcode 27B9, Registering command 'GetSkillGoverningAttributeF' w/ opcode 27BA, Registering command 'SetSkillGoverningAttributeF' w/ opcode 27BB, Registering command 'GetSkillSpecializationF' w/ opcode 27BC, Registering command 'SetSkillSpecializationF' w/ opcode 27BD, Registering command 'GetAllSkills' w/ opcode 27BE, Registering command 'ShowLevelUpMenu' w/ opcode 27BF, Registering command 'SetTrainerSkillC' w/ opcode 27C0, Registering command 'GetRequiredSkillExpC' w/ opcode 27C1, Registering command 'GetSkillSpecializationC' w/ opcode 27C2, Registering command 'SetSkillSpecializationC' w/ opcode 27C3, Registering command 'GetTrainingMenuSkill' w/ opcode 27C4, Registering command 'GetTrainingMenuLevel' w/ opcode 27C5, Registering command 'GetTrainingMenuCost' w/ opcode 27C6, Registering command 'GetSkillForm' w/ opcode 27C7, Registering command 'GetAVSkillMasteryLevelC' w/ opcode 27C8, Registering command 'GetAVSkillMasteryLevelF' w/ opcode 27C9, Registering command 'tile_GetVar' w/ opcode 27CA, Patched default faction rank text to None, UIMessage duration fixed with default length of 3 seconds. MO2 is giving me this error; You have one or more script extender plugins which failed to load! - The ini file will be (re)created when needed. MO2 still gives me that error, and the MenuQue log still appears fine from what I can tell. Yessir. Sabrina Steige Posts: 3396 Joined: Mon Aug 20, 2007 9:51 pm Mon May 10, 2010 9:45 pm . Kweebsters 15. Press question mark to learn the rest of the keyboard shortcuts. Our official mod manager Vortex will allow you to download and install collections, or even create your own! Halgari joins Nexus Mods to help shape the future of Vortex. OBS output -> RTSP Server (not RTMP) - Possible? How do I fix. Thanks for the update. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. To refresh the script extender logs, you will need to run the game and/or editor again! Please re-enable javascript to access full functionality. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. Av Latta Magicka - Oblivion Magic Overhaul, Improved Skyrim Compass for Hud Status Bars, Oblivion UI Skin for Hud Status Bars (Skyrim Mode). 2022 Step Modifications To fix this problem you can check for an update on the mod page of the failed plugin or disable the mod until it is updated. - To view the command documentation you can open the "menuque_command_doc.html" file in the archive or visit the TESNexus page for the latest version. Bug Report - Other: Vortex 1.15 keeps saying my OBSE plugins are incompatible with the version of OBSE, using Gog version of OBSE, as well as Gog version of OBSE #5814. . OBSE editor: initialize (version = 21.4 01020000) oblivion root = E:\Bethesda Softworks\Oblivion\ plugin directory = E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\ checking plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll plugin E:\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll (00000001 AddActorValues 0100FF00) reported as incompatible during . wineserver: using server-side synchronization. The info was in the readme all along, lol. Disable the mod containing the plugin. I did see a post on Nexus about it, just most of the information there appealed highly ambivalent. (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query . If you look at an older version of MenuQue (I have a downloaded copy of version 9a) you'll see that the file OBSE_Kyoma_MenuQue.dll is 293 KB in size. Chargen and Transport mod is incompatible with the latest master which has beed discussed in several places in the last couple of days. Edit 2. +1-1. You currently have javascript disabled. Replies on bugs you reported. EDIT: I decided I did have time to try it out. Hi, just reporting a possible issue. MenuQue is required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file. Is there any mod's for a good natured character to take Are there any Unique Landscapes areas that shouldn't be Press J to jump to the feed. Bug reports on your files. I'm launching it via Lutris. Anyone found a work-a-round for the MenuQue being too old for the current xOBSE? Is it necessary? My overwhelming script intellectual superiority allows me to control all of the mod's features from much less performance-draining quest scripts; New feature: quicksave/quickload replacement to scripted numbered hard save/quit game Copyright 2022 Robin Scott. Log in to view your list of favourite games. done. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. I have now it was my understanding that loader wasn't used anymore unless dealing with CS? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. MenuQue just not working for some reasons. Jan. um 3:53. installer reports unsuitable game client detected, wants 1.9.1.2. . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Powered by Invision Community. reported as incompatible during query[/code. All rights reserved. File size. done. Showing 1 - 8 of 8 comments BigRowdy Jan 15 @ 3:53am I would think remove that old mod and if you haven't done so already get the newer version. Unique DLs - Total DLs - Version. * Now includes a dummy dll with the old filename (OBSE_Kyoma_MenuQue) to ensure the old dll doesn't accidentally get loaded. OBSE_Kyoma_MenuQue.dll is actually just a dummy file added in v15 because of users not properly uninstalling older versions that used a different naming scheme. Download and Install MenuQue to see if it Solves problem if So qwertyasdfgh might have redo Detailed Installation Instructions. I checked the ConstructionSet.ini paths and they match Oblivion.ini. Hide or delete the plugin from the mod. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Sign up for a new account in our community. #1. OBSE "Couldn't inject dll" Cannot run Oblivion! As . Hi. 1 2 2 comments Best I believe that empty DLL was added to overwrite an older version of MenuQue's DLL to prevent problems. Well, I was going to edit my last post to provide a final explanation for this, but I guess not, so here's a double post I suppose. To uninstall Create an account to follow your favorite communities and start taking part in conversations. The powerful open-source mod manager from Nexus Mods. :D, Morroblivion GoldenSaint replace NPC version 0.01, Fixed: Fort Pinewood, Nebula Isles and Willow Flower Cottage, [REL][WIP] Vanilla Rocks Resource - Morroblivion, [FIXED] CTD on Attack on Plaza Brindisi Dorom Quest, [REL][WIP] Morroblivion Improvement Project, [REL][WIP] Morrowind Clothing for Morroblivion (shirts). To refresh the script extender logs, you will need to run the game and/or editor again! Edit. Hide or delete the plugin from the mod. WXPSP3 WB287 OBSE 0020 Oblivion GOTY Edition. Got a new gaming laptop, downloaded the mod. Authors you are tracking. If you want this notification to go away, here are some steps you can take: Look for updates to the mod or the specific plugin included in the mod. First Playthrough Bug Report [RESOLVED] Problems with distant terrain; UCWUS and corrupted . Karma: 0 +1-1. You need to be a member in order to leave a comment. No problem on the double post. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. You can try asking on the MO2 Discord forums #issue-reports. Please help! Maybe? Manual . 144KB. done. Method 1: Try Enabling Memory Integrity using Group Policy Editor. done. Thank you! Or do we just delete the plugin? The full obse log is as follows: RegisterCommand GetSkillGoverningAttributeF (27BA) RegisterCommand SetSkillGoverningAttributeF (27BB) RegisterCommand GetSkillSpecializationF (27BC) RegisterCommand SetSkillSpecializationF (27BD) RegisterCommand GetAllSkills (27BE) RegisterCommand ShowLevelUpMenu (27BF) RegisterCommand SetTrainerSkillC (27C0) RegisterCommand GetRequiredSkillExpC (27C1) RegisterCommand GetSkillSpecializationC (27C2) RegisterCommand SetSkillSpecializationC (27C3) RegisterCommand GetTrainingMenuSkill (27C4) RegisterCommand GetTrainingMenuLevel (27C5) RegisterCommand GetTrainingMenuCost (27C6) RegisterCommand GetSkillForm (27C7) RegisterCommand GetAVSkillMasteryLevelC (27C8) RegisterCommand GetAVSkillMasteryLevelF (27C9) RegisterCommand tile_GetVar (27CA) plugin C:\Games\Oblivion\Data\OBSE\Plugins\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll (00000002 jail fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll (00000002 obse_training_fix 00000001) loaded correctly checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll plugin C:\Games\Oblivion\Data\OBSE\Plugins\sr_Oblivion_Stutter_Remover.dll (00000002 sr_Oblivion_Stutter_Remover 00004125) loaded correctly patched loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading mod list from co-save Loading strings Loading array variables DoLoadGameHook: C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.ess loading from C:\Users\user\Documents\My Games\Oblivion\Saves\Save 86 - Jimbo - The Gold Coast, Level 4, Playing Time 03.35.38.obse Reading globals. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query. - Edit - The older versions of MenuQue are there available for download if you want to investigate further yourself. Didn't replace the .exe from 'latest loader' package on the OBSE site. When you set up the "Forced Load Libraries" did you put a check into the check box? How do I actually create a custom plugin load order with MO2 and LOOT ? Hide or delete the plugin from the mod. I manually moved all the Morrowblivion files to the top and sorted them according to the suggested load order in the Project Release thread. Well it was worth a try. MO2 is giving me this message when I install MemuQue v16b: You have one or more script extender plugins which failed to load! The failed plugins are: I have the new updated SKSE but for some odd reason skse64 doesn't want to work. OBSE sees that it's incompatible, writes that to the log and then ignores it, so no harm done. In version 16b that same OBSE_Kyoma_MenuQue.dll is 71 KB in size. Basically, MenuQue includes two files, MenuQue.dll, which contains the plugin "OBSE_Kyoma_MenuQue" andOBSE_Kyoma_MenuQue.dll, which contains "OBSE_Kyoma_MenuQue_OLD", the latter of which is incompatible and causes the error. Files you're tracking. Create a new character and I get "MenuQue not installed" or something to that effect pop up in an Oblvion-style dialog and now I can't leave the character creation cave. Submodule initialization completed successfully. I really don't know where's the problem. I used this same version of MenuQue a long time back when installing Oblivion XP but I never read the OBSE logs so if the error was there I never seemed to notice it. Lutris log: Start monitoring process. The new plugin might access it somehow, but I have no clue. I would think remove that old mod and if you haven't done so already get the newer version. Also no idea. Prepare to launch our Super-Awesome-Tile-System Super-Awesome-Tile-System is locked and loaded! . Error (s) reported: Edited by Striker879, 23 September 2019 - 01:20 PM. Is Mo2 installed in a directory not controlled by Windows UAC and out of the games directory? It's easy! Ever since I upgraded to Mint 20.3, Oblivion won't launch. Using the 'latest loader' from the OBSE site didn't change anything. ModOrganizer2/modorganizer Wiki? . Yeah, MO2 is not in the games directory and not controlled by UAC. Not sure what gives. Obs freezes/stops sending data then becomes unresponsive, Oblivion: Servant of the Dawn Mod - Chapter 1 - New Dawn. OBSE_Kyoma_MenuQue.dll SDR_obse.dll Version: 1.0.10.0 sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0 SwitchNightEyeShaders.dll . Tracking preferences. Thanks for taking the time GSD! MenuQue v9a. Now really works with OBSE v19. When I load my last save game, it clearly says me that one of my mods (HUD Status Bar) needs MenuQue to work, meaning the plugin actually doesn't load. If you are not able to enable the Memory Integrity function from the settings menu because of the incompatible drivers error, you can also use the Group Policy Editor to enable the feature. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. You haven't done anything wrong. Is this something I should just ignore? No dice, game still says MenuQue not installed. The issue that I've run into is when I try loading SkyrimSE through the SKSE loader I get a popup asking me if I want to continue loading or not it says: skee64.dll is disabled due to being incompatible with game version. I keep getting the script extender plugin error above when running vortex. Submitted an error report on the Discord, I'll post back here if I learn anything. Disable the mod containing the plugin. An OBSE Plugin that adds various additional UI functions , some quest functions and some misc functions. "AVUuncapper.dll" (): reported as incompatible during query-"AVUncapper_CS.dll (): reported as incompatible during query From the limited search I have done it appears this has been going on for some time, so I don't think there is a solution out there. The explanation that I recall reading somewhere is that if that older obsolete version was allowed to remain intact it would cause problems. Using WOT HD, in the \Games\World_of_Tanks_NA folder, and the modpack says that folder contains an incompatible game version. It is easy to overlook. (00000001 Elys_USV 0000005D) reported as incompatible during query<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll<br> plugin C:\Program Files\Bethesda Softworks . This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. I uninstalled MenuQue_v9a-32200-1 and that fixed it. Chargen and Transport mod is incompatible with the latest master which has beed discussed in several places in the last couple of days. I thought MenuQue would automatically be installed with the mod, but after installing it from that link, it no longer brings up that error message, and I start properly in Seyda Neen! Don't have time to test it right now but I'll let you know if that was the reason. MenuQue is required for Cast-When-Used enchantments from Morrowind_ob - UCWUS.esp file. If you had version 9a installed back in 2010 and then installed version 16b today without completely uninstalling the older version 9a what would happen is the version 16b copy of OBSE_Kyoma_MenuQue.dll would overwrite the older obsolete version from 9a and your MenuQue will work. BigRowdy 15. I downloaded it, extracted it from its package and putted it in the OBSE Plugins folder. skipping config: /home/malonn/. It is that way to preserve the info so others may find it. The failed plugins are: OBSE_Kyoma_MenuQue_OLD version 0 (OBSE_Kyoma_MenuQue.dll, MenuQue) reported as incompatible during query.
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