I'd like an option to tell him to leave his horse behind. Added new options for bound key horse invetory access (Local, Travel and Remote). Black Horse: Dark black coat with a medium-grey mane. Tweaked horse follow minimum and maximum distance. Weight painting from scratch on all horse armors to remove clipping and streching - armor plates should now be rigid and will not deform while horse is moving. Explosion damage scales with player level increasing for every 10 levels to make it usable in late game. Explosion will leave flame on the ground at the place of explosion that will deal damage to enemies who pass through it. Ride and seek intro quest objectives can now be skipped. Horse stat bonuses are now applied via script. No more missing dialogue when mod is installed on clean save. If you were affected by this bug and need to clear inventory from non-playable items then see troubleshooting. Teammate status change reverted to prevent possible problems with other mods. Horses for followers with scripted follower AI behavior and advanced features, mounted combat for followers, horse armor, mounted combat horse charge, dynamic faction relations, cinematic horse call, horse whistle, mounted conversations and herb gathering, horse inventory, fast dismount and much more. Start a new game with a new character and try to replicate the problem. Convenient Horses is a mod created for The Elder Scrolls V: Skyrim by the author mitchalek and adds a number of new features to the horses of Skyrim, all of which are activated, deactivated and changed via an in-game mod configuration page. Due to this change everyone who update CH to v4.9 will have their faction relations updated to friendly. Hoth will now use his bonestaff in mounted combat. And maybe he gets a spell to summon it? Create an account to follow your favorite communities and start taking part in conversations. There is no way to check the camera position so whole procedure is intuitive and fix will be attempted on known bug triggers. You can use Luciens dialogue options to get Clive to stop following. Tweaked jump distance to take into account the size of a mount. I believe the author should have patched this already or plans to do it. Removed compass and map horse tracking feature because it is now obsolete when horse call is available. When my or my follower's horse initiates the pawing-on-the-ground animation, the sound effect goes off but the animation doesn't. The horses keeping doing their idle animation. Horse speed gain from the Speed attribute increased from 5% to 6.66% per level. Fixed a bug where using fast dismount with weapons drawn would remove weapon from hand if mounted combat camera was reset due to game bug when followers mount their horses or sheathe weapons while riding. New riding option for followers: Prefer Riding. His name is Clive, he's unlocked by completing a short new quest, and he is a Very Good Boy. Added support for upcoming companion Arissa mod by Chesko. Instead of exploding after few seconds it will now try to reach the target. Added Horse Call horse selection feature support from Convenient Horse Herding mod. Followers' horses will no longer escort if follower is waiting or relaxing, will wait instead. My wife for being tolerant.charon711 and pattersonml for helping me fix grammar. Fixed a bug with bound key mode where consolidated harvesting would not work if harvesting key was left unbound. All previous saves made with the mod active are considered to be dirty saves and are not safe to be used with any newer versions of this mod released in the future. Instead of 10 passes detecting random herb around the player it will now do only 5 passes but with much better non-random logic. Config menu now runs in one event procedure instead of two. Unless the mod author says so, I think it should be fine. The color of a follower's horse can be chosen each individually by talking to them, or they all can be set to a uniform color via the configuration menu (PC). There is no option to select horse name when purchasing. Simply remove this mod by following the instructions and see if you still have the problem. Horse equipment (new saddles and horse armor for both player and followers). Most common problem with this is that mod cannot load if Skyrim is too old, some of the features are not working and that you cannot dismount. Install hundreds of mods with the click of a button. You can also activate follower's horse to talk to the mounted follower, which is useful in case of misplacement. Fixed a bug with mounted herb gathering not working if default bound key has been changed. Cowardly: the horse will run away from all threats and will not ever help anyone in combat. Conflicts - With so many mods available it is not possible to know which ones are in conflict. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The horse will be named for example "Lydia's horse", and cannot be ridden by anyone else but the owner of that horse. This feature can be changed through the configuration menu as well. Items were never stored on the horse anyway so ride a new horse to allow access or manually recover items via config. Valfar 1.4+ will now ride a horse (remove CH Valfar patch if installed). Fixed problem where followers would in some situations remain on the horse/dismounting and would not be moved with the player when entering a dungeon or a city. Mod will still use good old container for unlimited storage but if using weight limit then all items will be transfered from that container to a temporary actor when accessing inventory and then transfered back when inventory menu is closed. All rights reserved. Fixed a bug where config menu would never display and character become permanently stuck if auto run was active. Added horse inventory recovery option in configuration menu. New SkyUI mod configuration integration. The horse's combat behavior can be configured in the menu. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. No more stat bonuses, each owned horse can be trained differently for increased efficiency. Bug is caused when followers mount the horse or sheathe weapons after mounted combat. Is anyone else finding how the horse follows you everywhere completely infuriating? No more bound keys, you will learn new controls by following the introductory quest. All features are now available and mod will automatically switch between Multi Tap and new Bound Key mode if you plug in/out the gamepad or do not have proper version of SKSE installed. Dirty Save - Can be caused by other mods you used in the past as well as previous versions of this mod that are not uninstalled correctly by following instructions. It is very user-friendly. New global variable CHForceLoadMessage (set to 0 to disable messages on game load). Fixed follower trying to mount player's horse after dismount. It is now much more responsive and should knock targets as soon as sprinting starts. Enemies killed in mounted combat will have their inventory automatically opened. To compensate for increased script time and it having varying effect on different computers new configuration option has been added called "Impact Precognition Time" where you can fine tune premature hit event execution (impact precognition time is projected time in milliseconds that should take horse to reach the calculated collision distance moving at current velocity). Install hundreds of mods with the click of a button. Another feature is mounted combat for followers. It is available in the powers menu, and can be obtained through a side quest, which can also be disabled. It will no longer attack and will just charge at the target instead. Speed is tweaked according to distance between the follower and the player and is fully dynamic. The only two exceptions to this are Shadowmere and Frost. The mounted harvesting of herbs works in a similar way. Mounted herb gathering optimized. (PC: This feature is available in the configuration menu, and is by default disabled.) New feature that disables game's horse tracking to prevent horse from being moved on fast travel (requires SKSE). Step 3 - Kill 2 Trolls (check south-east along the mountains near Valthume in the Reach for two trolls (needs conformation of regular spawn location); there is another troll that spawns north-east of Ivarstead in the Rift, follow the dirt path out of Ivarstead north and down along the river). Hold "Walk" key when you want to make short turns while riding a horse. I did so and went back to breezehome to get some armor from lydia and I found that I couldnt get her to be a follower and the same was the case for hoth later. Removed Blackreach from Smart follow mode location filters because it is considered as rideable zone in Dawnguard. Horse combat AI behavior selection (cowardly or foolhardy). All items are transfered at once from a corpse to that container (this is where non-playable items are ignored by the game and are left on the corpse), then advanced auto loot can safely be performed by retrieving the items from a temporary container one by one. Horse can be now tracked on the map/compass. Redesigned horse charge. Previous method didn't work properly when loading the game first time after starting Skyrim. Recreated the quest and scripts also giving them new ID to minimize conflicts with old versions and dirty saves. New feature for followers called Deferred Dismount. Old armor meshes have been smoothed and few shaders corrected. If all three modifier keys are already bound to CH features then this feature will not work. Prefer riding option can now also be toggled by talking to followers and selecting the dialogue topic "should follow me on foot." lorelai2009 as a best supporter and beta tester. New feature for quick inventory transfer of common crafting materials (requires SKSE and BoundKey mode). Make sure that you properly remove any previous versions of this mod by stopping the quest via console and making a clean save (see troubleshooting). Followers will no longer try to escape from combat if player is swapping weapons during mounted combat. Horse training experience gains from riding increased by roughly 60%. :). This should prevent outfit removal of cart horses or other custom race mounts. Added additional safety checks to fast combat dismounting to prevent possible animation behavior problems. Fixes and tweaks of all horse armor meshes. It can suspend whistle learning quest and grant horse whistle power but will do nothing if learning quest has already been completed. Multi Tap: Use activate button (by default: Keyboard E, Gamepad A) to activate the horse specific number of times (like double click in Windows). Script will attempt to fix mounted combat horse camera position by fast re-drawing the weapon on player. When you do so, they will sit behind you when you mount up. A handful of these also work for the special edition. You can now set auto loot mode to basic (the old way of opening inventory contents each time enemy dies) or advanced (use of filter conditions to perform automatic looting without interrupting the gameplay). Step 1 - Kill an Elk. For some reason game would not restore camera to a correct position unless given some time to settle, in this case 500ms has proved to be just enough time to wait before attempting to correct it. Horse naming is a new v7 feature and the most common issue is conflict with the ". The horse however cannot pass zoning points by itself, so if summoned in Dayspring canyon, it won't follow to anywhere outside Dayspring Canyon anymore, unless it is summoned. Horses can be purchased from stables, located outside each major city. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Convenient Horses - Simplified and Traditional Chinese Translation, Convenient Horses - Turkish Translate (7.1.0 Version), Convenient Horses - Traduzione Italiana V.7.1.0, Convenient Horses - German Translation 7.1, Convenient Horses Spanish by xlwarrior (v7.1 2022), Convenient Horses - Traditional Chinese Translation. You can tell Clive to stop following in Lucien's tactics menu. Fixed follower trying to re-enter mounted combat instead of dismounting in combat when not near player. Jul 27, 2017 @ 1:55pm Completing a Quest for the mod "Convenient Horses"--Need to Know How to Speak to Someone Whilst on Horseback Dear All: This is Indy. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Release the running scripts by typing in console (StopQuest CH). Before attempting to dismount themselves, followers will wait for player to move away specific distance from the own dismount point or set amount of time has passed. No longer escort if follower is riding it will automatically disable bound key mode and choose multi tap controls stop Typing in console ( StopQuest CH ) to release all running scripts they always. Already or plans to do it ride regardless of player this are Shadowmere and Frost:! 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