This was only observed during this test and is something weve seen on various monitors before. These appear more strongly saturated than intended, with candy apple red appearing a touch too neon though less so than on models with an even more generous gamut in this region. The settings in the OSD are greatly restricted under HDR and although the image is better balanced than some models when viewing SDR content under HDR, gamma is a bit low in places which gives a slightly foggy look and reveals unintended detail. So optimising performance there is often desirable even if it comes at the expense of other regions. Privacy Policy. For the Picture section there are a few options you can tweak. Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. This reveals 100 x 100mm VESA holes for alternative mounting. This indicates a low viewing angle dependency to the gamma curve of the monitor, as expected for an IPS-type panel. Related Windows HDR settings are found in the Windows HD Color settings (Windows 10) or HDR (Windows 11) section of Display settings (right click the desktop). The video below shows the monitor in action. Reducing exposure to stimulating blue light of all wavelengths in the hours leading towards bed is particularly important to aid a restful nights sleep. The video below shows the monitor in action. Some trailing is observed in places due to weaknesses in pixel response times (or moreover, from aggressive tuning). As usual, wed recommend profiling the monitor with your own calibration device using the native gamut if you require the highest level of colour accuracy, however. This is a look not offered by models with a significantly lower (but still reasonable) pixel density such as 27 WQHD screens. When running the monitor at either 1920 x 1080 (Full HD or 1080p) or 2560 x 1440 (WQHD or 1440p), the interpolation process of the monitor provided moderate softening. There should be a variety of bright to very bright shades that were simply beyond the capabilities of the monitor here. 2 x 3W speakers are included, offering basic sound output. With the technology getting rid of tearing and stuttering from what would otherwise be frame and refresh rate mismatches, within the VRR range. In many respects the monitor performed quite like a scaled-up version of the 28 models also based on an Innolux IPS-type panel, such as the. Any issues affecting one title points towards a game or GPU driver issue rather than a monitor issue. It appeared to stick to Balance for most of the VRR range, except ~90 120Hz where it seemed to switch over to Speed. For the colour gamut this HDR level isnt at all strict in this case we measured 87% DCI-P3. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. We also enjoyed the 4K UHD gaming experience on the 31.5 screen. This is very limited precision and even in relatively favourable conditions (such as those tested in the contrast table earlier), the edge in contrast provided was far from amazing. Similar to Tomb Raider, this is a title with plenty of high contrast scenes. Leelas purple hair, for example, appeared with a slightly pinker tint towards the bottom of the screen. Also note that theres an HDR/SDR brightness balance (Windows 10) or SDR content brightness (Windows 11) slider that allows you to adjust the overall balance of SDR content if HDR is active in Windows. The settings in the OSD are greatly restricted under HDR and although the image is better balanced than some models when viewing SDR content under HDR, gamma is a bit low in places which gives a slightly foggy look and reveals unintended detail. Good ergonomics, USB-C and HDMI 2.1 support with feature-rich OSD Wed therefore recommend leaving Local Dimming enabled and did so for the remainder of this section. Coupled with a colour gamut that is quite incomplete in terms of DCI-P3 coverage and certainly Rec. Without the technology active you can observe tearing (VSync off) or stuttering (VSync on) from a lack of synchronisation between frame and refresh rate. This reflects a moderate amount of perceived blur due to eye movement. The Speed setting introduces very strong and colourful overshoot. The table below shows the luminance recorded at each quadrant as well as the percentage deviation between each quadrant and the brightest recorded point. The benefits are easier to appreciate in motion due to the high refresh rate (at suitably high frame rates), too. We also enjoyed the 4K UHD gaming experience on the 31.5 screen. The 28 alternatives such as the XV282K KV and M28U have just slightly less of this (though still a little), but in its place comes a bit more overshoot than the M32U shows. Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Software to control this. Coverage of pure reds more closely coincides with DCI-P3 than sRGB, whilst it also extends towards DCI-P3 for some green to blue shades. We did not observe either artifact type on this monitor. Whilst there is a loss of detail peripherally due to IPS glow and the contrast itself doesnt exactly invite the most intricate dark details, you dont get the same distinct shifts as you can see on TN or VA panels. If you go to Game Assist and activate the Refresh Rate feature, the monitor will display the refresh rate. This can give a potentially blocky or banded appearance, which wasnt observed here. The Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. Using AMD FreeSync, changing refresh rate and using DP or HDMI did not change this. The two final columns show reference screens, set to what we consider their optimal response time setting for a given refresh rate. Brightness can be adjusted with this setting active, though many other settings are locked off. These are both quite useable strobe backlight settings and make appropriate references. 2020 coverage, the HDR experience was far from spectacular. FreeSync the technology and activating it We didnt observe the sort of clear flashes of pink and shifts between pink and purple with a little head movement youd observe with TN or VA panels. We also observed colourful flashes in similar situations of not just magenta to red but also green and sometimes other shades such as cyan. Overall, we feel this setting will appeal to a small subset of users. The screen surface again provided just a light misty graininess and allowed relatively direct emission of light as far as matte surfaces go. At 60Hz we recorded a slightly higher but still respectable 4.94ms. Much higher than the output under our Test Settings, for example, which is set that way for comfortable use over prolonged periods. Further information on supporting our work. There was again a subtle momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. A distinct look to objects with excellent edge-definition even as you look into the distance on the game, lacking on models with a significantly lower pixel density. In many respects the monitor performed quite like a scaled-up version of the 28 models also based on an Innolux IPS-type panel, such as the VG28UQL1A, M28U and XV282K KV. This appeared to have a slightly higher floor of operation of 52Hz (or a few Hz higher depending on fluctuations), so 52 144Hz. Pixel responses were rapid enough to provide a good 144Hz experience. And whilst we dont consider it to offer a true single overdrive mode experience for VRR, it did offer appropriate settings to appeal to those more sensitive to overshoot. We therefore had no subpixel-related concerns related to sharpness or text clarity on this model. Woody tones had a slight but not extreme red push and the same could be said for the greens of vegetation. To help cut out blue light of all wavelengths, the monitor includes a more traditional LBL setting. Without this, under HDR, youre stuck with a very high brightness level even if predominantly dark content is displayed. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. This is the default expected by modern operating systems such as Microsoft Windows. But we appreciate some people would ideally like to be able to leverage the full capability of their system without a reduced chroma signal. Without this, under HDR, youre stuck with a very high brightness level even if predominantly dark content is displayed. But doesnt provide the same strongly oversaturated appearance associated with an even more generous gamut. Below ~76 80Hz (76 80fps) Aim Stabilizer Sync deactivated and the monitor resumed its normal VRR operation without the strobe element. If you go to Game Assist and activate the Refresh Rate feature, the monitor will display the refresh rate. This offered an excellent amount of desktop real-estate with exceptional multi-tasking potential and strong text clarity. On both titles the strong colour consistency was evident, ensuring saturation levels were maintained well throughout the screen. The was easiest to notice where brighter shades were set against somewhat darker backgrounds. Full profiling and appropriate colour management on the application would provide a tighter match, our intention here is to show what can be expected in a non colour-managed environment. Theres also a very small amount of overshoot or inverse ghosting for the light background, appearing as a faint halo thats marginally brighter than the background shade. Further information on supporting our work. The resulting gamut was very similar to that shown above with the AMD tweak this is expected given it uses the same data from the EDID of the monitor. The more generous screen size also lends itself well to viewing without as much scaling or application-specific zoom as on smaller screens sharing the resolution, such as the 28 model used in the article. This enhanced precision aids the nuanced shade variety for darker and brighter shades, whilst allowing the monitor to use its generous colour gamut with appropriate precision. The Sync element of the technology did work well, though even the best strobe backlight settings (which this is not) are most appealing for competitive gameplay where a high frame rate is also beneficial. The second image shows resolutions categorised in the EDID and listed here as PC resolutions. Even if a touch beyond what some models provide (that isnt saying much). This is cut down effectively using the Picture Quality setting. Weve forwarded this to the manufacturer for investigation and if its a broader issue a firmware update for the monitor could rectify things. This is the lowest level of VESA DisplayHDR certification, so only a basic HDR experience is offered here. Its most readily observed lower down the screen from a normal viewing position, as a bluish silver haze. But thats not to say the depth of the darker shades or even some medium shades was all that impressive. The, With Aim Stabilizer Sync active at 120Hz, above, theres more distinct detailing visible on the UFO. We consider Picture Quality optimal for 144Hz, though users who arent too sensitive to overshoot may like Balance as well. Slight powdery trailing that just adds a little perceived blur. With VSync off the frame rate is free to climb as high as the GPU will output (potentially >144fps). As usual, if youre running the monitor at 3840 x 2160 and viewing 1920 x 1080 content (for example a video over the internet or a Blu-ray, using movie software) then it is the GPU and software that handles the upscaling. A very small circular (pin prick if you prefer) power LED is located towards the bottom right, facing forwards. This provides a natural-looking uplift of detail in darker regions, due to the variety of subtly different dark shades provided. The main barrier to fluidity was the frame rate of the content itself rather than weaknesses related to the pixel responses of the monitor. We also felt the dimming couldve been a bit more aggressive at times for some of the predominantly dark content, though a balance still has to be struck. Whilst this didnt make things look like would for a ~32 screen with that resolution natively, it was quite useable in our view and provided a decent balance with the sharpness algorithm. To keep things simple well just focus on Shadow of the Tomb Raider here, which is a title weve tested on a broad range of monitors under HDR. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 or later can also make use of this Variable Refresh Rate (VRR) technology. Pixel responsiveness is another important aspect of perceived blur. When using a strobe backlight feature, your frame rate must match the refresh rate precisely. Most of the remaining shades are shown quite faithfully, with aquamarine (4) and lilac (8) being particularly well-represented. These are purely for illustrative purposes and in no way indicate how the monitor appears in person. Particularly evident for cerulean (2) and Persian pink (6). were dimmed a bit for that zone which was quite unsightly. On various Battlefield titles, at a frame rate keeping pace with the 144Hz refresh rate, the monitor delivered a fluid experience. We wouldnt recommend using them unless created for your specific unit using your own calibration device. self-emissive displays such as OLED), or for LCDs a very large number of precisely controlled dimming zones used. For predominantly darker content the dimming was certainly welcome to avoid the clearly flooded look you had with the setting disabled. HDR (High Dynamic Range) This helped the representation of some of those pastel shades look more appropriate without a huge amount of extra depth or pop, with some fairly eye-catching neon shades such as deep purples and lime greens. Combined with software-level adjustment (colour channel pre-correction), this always on feature integrated into the Gigabyte is designed to greatly reduce energetic blue light output without imparting the sort of tint associated with traditional LBL implementations. 2020 coverage) could help provide further vibrancy to such elements. Perceived blur (pursuit photography) This will coincide with the frame rate of the content if the monitor is within the main VRR window. And the Gigabyte M27Q, a decent but not outstanding performer which most users are perfectly happy with in terms of pixel responsiveness. AMD FreeSync is a variable refresh rate technology, an AMD-specific alternative to Nvidia G-SYNC. HDR (High Dynamic Range) The extension beyond sRGB in the red region of the gamut invited a touch of extra red to earthy browns and skin tones, but there wasnt a massive push towards red here. The central bands of the screen are where your eyes are mainly going to be focusing on for the competitive titles this sort of setting is designed for. With this being far from a powerhouse of a GPU, some dips below 144fps were common. Remember that the photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. Buy from Amazon 2020 coverage, the HDR experience was far from spectacular. The screen had just a light misty graininess to it, not a course graininess and without distinct layering in front of the image. Youd therefore select either the third or fourth option in the list, shown in the image below. It was much less noticeable than traditional stuttering from frame and refresh rate mismatches, but if youre sensitive to it and frequently passing the boundary it could be annoying. Note again that you can use the Refresh Rate feature in the Game Assist section of the OSD to display the current refresh rate of the monitor. Flickering, locked and moderately high brightness levels, fringing and flashes plus moderate to strong strobe crosstalk being potentially the most annoying in our view. There was a touch of powdery trailing in places, which added a little bit of perceived blur, particularly where darker shades were involved in the transition. Negatives When using a strobe backlight feature, your frame rate must match the refresh rate precisely. Our in-game observations here were echoed with respect to saturation levels certainly some extra saturation and vibrancy, but increases there were more tame than on some models with a significantly wider gamut. The default Full setting uses interpolation to map the source resolution onto all 3840 x 2160 of the display this is the setting used under VRR. There was again a subtle momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. You may try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications, but best results are always obtained by calibrating your own unit with your own hardware. The SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. This is very limited precision and even in relatively favourable conditions (such as those tested in the contrast table earlier), the edge in contrast provided was far from amazing. Product Height With Stand : 23.04 inches. With the large screen it also expands your options when it comes to viewing position, more practical than smaller screens if you wish to sit a bit further back from the monitor. For a better experience, please enable JavaScript in your browser before proceeding. This will coincide with the frame rate of the content if the monitor is within the main VRR window. The M32U supports FreeSync Premium Pro via DP and HDMI on compatible GPUs and systems. There should be a variety of bright to very bright shades that were simply beyond the capabilities of the monitor here. The luminance uniformity was quite pleasing. When the frame rate rises above 144fps, the monitor will stay at 144Hz and the GPU will respect your selection of VSync on or VSync off in the graphics driver. Theres just a sliver of extension beyond this towards the red corner, but less than with the sRGB setting of the monitor. As with most content you consume under SDR, this game is developed with the sRGB colour space in mind. It is AMD FreeSync Premium Pro certified (also recognized as G-SYNC compatible by NVIDIA graphics cards) and boasts a VESA DisplayHDR 400 certification . When it came to responsiveness the monitor performed well overall. These are only accessible if AMD FreeSync Premium Pro is disabled in the OSD and therefore VRR isnt used (the option is also greyed out when using HDMI 2.1 VRR). It couldve been a driver issue (we were using the latest available WHQL driver, AMD Software: Adrenaline Edition 22.3.1) or related to our AMD GPU being a few generations old. It appeared to stick to Balance for most of the VRR range, except ~90 120Hz where it seemed to switch over to Speed. Compatible Intel graphics hardware can also leverage Adaptive-Sync. The monitor is set to a very low brightness to help minimise this disparity. Note that these images are just for illustrative purposes and dont accurately reflect how the monitor appears in person. Dimensions: 23.04 by 28 . The blue channel is weakened significantly, producing a warmer look to the image and reducing blue light output. Subjective analysis over a range of refresh rates is included deeper into the review. An additional overdrive setting called Smart OD is included which is supposed to switch over to the optimal setting at different refresh rate ranges. The monitor performed as expected under VRR, including for AMD FreeSync and Nvidias G-SYNC Compatible Mode. The flickering was increasingly intense as refresh rate decreased (until the cut-off point of ~76Hz -80Hz) and the connected feel was also negatively impacted by the decreased frame rate. Wed recommend only activating HDR in Windows if youre about to use an HDR application that specifically requires it. For example, dark passageway illuminated with a torch. Local Dimming was supported for both SDR and HDR with 16 dimming zones, though it was limited in its effectiveness and locked off brightness which will limit its appeal. The monitor itself must support VESA Adaptive-Sync for at least one of its display connectors, as this is the protocol that FreeSync uses. With its 31.5 screen size and 3840 x 2160 (4K) UHD resolution, the Gigabyte provides a strong pixel density which brings good clarity and crispiness to text and suitably high resolution image content. Even if comparing to a higher refresh rate. Based on our testing of G-SYNC Compatible Mode using HDMI 2.1 VRR, the experience was very similar to the Adaptive-Sync experience under SDR and HDR. This is still significantly fainter than the object itself and fainter than the trailing on the C24G1. The reference screens used for comparison are the AOC C24G1 using its MBR setting and the Dell S2417DG using its ULMB settings. With Aim Stabilizer Sync active at 120Hz, above, theres more distinct detailing visible on the UFO. And you dont have to put up with restrictions associated with the monitors sRGB emulation setting such as locked colour channels. The extra coverage in the green region of the gamut made some greens appear a touch too lively, but didnt have the more neon look models with an even more generous gamut might provide. Strobe crosstalk positioning was similar at decreased refresh rates. The monitor offers an sRGB emulation setting, the sRGB preset in the Picture section of the OSD. Both our responsiveness article and the G-SYNC article linked to explore the importance of these two elements being synchronised. A key strength of IPS panels compared to other LCD panel types is gamma consistency. It can also be leveraged via G-SYNC Compatible Mode on compatible Nvidia GPUs. The HDR10 pipeline uses 10-bits per colour channel, which this monitor also supports via 8-bit + FRC. The images below show the monitor running various game titles at the native resolution. The Acer XV282K KV which is a well-tuned and quite responsive IPS model for higher refresh rates. Curved Screen: false. There was also a bit of conventional trailing or, particularly at reduced refresh rates, overshoot. We found the screen very comfortable to use without scaling from our preferred viewing distance of ~70 80cm, though individual preferences will vary in this respect. To help cut out blue light of all wavelengths, the monitor includes a more traditional LBL setting. The skies in the game also appeared a touch more saturated than intended due to the gamut, though again this was again less pronounced than on some models. Further information on supporting our work. The shades which appeared particularly oversaturated with the native gamut have been subdued, such as medium orange (3), candy apple red (14) and dark lime green (18). FreeSync removed these interruptions and for those sensitive to such things is a welcome thing to have. Wed therefore recommend leaving Local Dimming enabled and did so for the remainder of this section. Without the technology active you can observe tearing (VSync off) or stuttering (VSync on) from a lack of synchronisation between frame and refresh rate. On both titles the strong colour consistency was evident, ensuring saturation levels were maintained well throughout the screen. A more achievable near-term goal is support for at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space) coverage. Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. So it drops significantly below 2.2 for darker shades, lightening some dark shades up significantly. Displaced behind the UFOs, a bit of head movement analysis over a frame at 144Hz however. 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