I invoke on each argument base the method base.interface. KUNAL GUPTA. Absolutely - there are three mechanisms for static polymorphism: templates, macros and function overloading. Each base invoked the method base.interface. types (base and all derived ) as args to this method. However, templates also allow us to use a single generic tag to associate different specific behaviors; but this association (with the help of templates) is processed at compile time, so we \$\begingroup\$ static polymorphism means you use templates and ducktyping everywhere to propagate the type (and associated functions) down to where they are called. Dynamic and Static Polymorphism. In simple words, we can define polymorphism as the ability of a message to be displayed in more than one form. Templates are bound at compile-time, unlike polymorphic objects which are bound at run-time. #include
Answer (1 of 3): Feel free to correct me if some specifics in my answer are pure rubbish, as my C++ is quite rusty. struct Base { int b = 111; }; I came accross several examples, quoting that a generic. It is possible to create an inheritance tree for containers, reflecting the inheritance tree of the data. If you have the following data: class Int Dynamic polymorphism, via substitution, virtual functions and Interfaces provide a mechanism to enact this. Simulating dynamic polymorphism in C. 0. polymorphism with object ArrayList. Absolutely - there are three mechanisms for static polymorphism: templates, macros and function overloading. I use static polymorphism in the function template execute (lines 29 - 32). More Detail. should go with polymorphism rather than templates. Polymorphism is the property that different types support the same interface. Well, the two kinds of polymorphism have their uses, obviously, and C++ supports both. struct Derived: public Base { }; Im not sure, but from the tone of your answer, I get the impression that you consider static polymorphism and templates to be explicitly different things. It is also known as Compile Time Polymorphism because the decision of which method is to be called is made at compile time. So, which one is better? The C++ programming language requires us to template the sources to be added in their header places. What is the difference between templates and polymorphism? #include