The high poly heads are based on the vanilla meshes for compatibility reasons. BretonRaceVampire = 00KLH_MaleHeadBreton. ImperialRaceVampire = 00KLH_FemaleHeadImperial, BretonRace = 00KLH_FemaleHeadBreton Actually i'm surprised you provided females headtoo. Edited April 1, 2020 by Bullfye. I will not change this Mod for another face so far cause its brilliant and flawless..so far no match for it .. Filters NPC records based on races supported. For those that want the UV eye socket adjustment fix for the female head, I can add it as an optional addon in a future update. ? NPCs Protected Redux.esp). If so and someone could share the Mod that makes it compatible please tell me .. I can add that as an option for those who prefer it in the next update. You may use this mod for your NPC/follower mods that will be shared with others. NordRace = 00KLH_FemaleHeadNord This method does not work for sculpted head meshes. SV Beards for KouLeifoh's High Poly Head, View File This mod only includes head meshes/morphs. 320 A simple name for a not-so-simple mod. minor clipping with certain vanilla hair meshes, changing to vampire race will reset the high poly head back to vanilla. I'm hoping there's a way to have Racemenu switch to the high poly brows along with the high poly head by way of the face part slider. Use Main Version, not optional file of SG Brows. Add this mod as a master and then swap the vanilla head parts with the high poly version. KouLeifoh, This is an AIO for those who have the full AE version of the game (all creation club content.) Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I use "Unique Character" (mod) that allows me to use a unique set of meshes and textures for my character without making them a custom race. Swaps vanilla head part records for their high poly versions. High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). I figured it out. I've just installed normally via Mod Organizer 2, no mods are overwritting it. [SAM] UPD 19/08/19 All Heavy Armors Replacer. Is the eyelid issue fixable without the proper UVs? I previously had the Citrus Head working (female) with Custom Races by copying thefemalehead.nif,femalehead,tri, femaleheadChargen.tri, and femaleHeadRaces.tri files from Citrus Headinto the meshes/CustomRaces/CustomBreton folder overwriting the original low poly files. I just tried out the female head and it looks great except for one problem. This dropped the fps down to 20. If you use a texture that is fully compatible with the default headmesh UV (e.g. Any ideas? 219976, Rename the head and choose the file you want it in, either in your custom race or create a new esl. This looks wonderful, thank you for sharing. Available for both LE and SE. 00KLH_FemaleHeadBreton "FemaleHeadBreton" [HDPT:XX000A08]). This includes flaws in the UV mapping. Since you mentioned that the extra RaceMenu sliders already work for the Citrus head, you may already have a custom races.ini for it. For clarification, these NPC/follower mods may be uploaded to other sites. Publish: 20 days ago. If so, won't that prevent me from using the old brows with the old head mesh? This method does not work for sculpted head meshes. ONLY NEEDED FOR SG VERSION. Mature Skin) you won't have this issue. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. eye mesh may have flickering/rendering issue after switching to high poly head. @th3unkn0wn You're making it more complicated than it needs to be. This mod contains versions of vanilla heavy armors as pants. You may use this mod for your NPC/follower mods that will be shared with others. Restore formatting, The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Yes i see some deformed but maybe 10 percent. There needs to be a "replacements.ini" file placed in the same location as the morphs.ini file (meshes\actors\character\facegenmorphs\high poly head.esm). The powerful open-source mod manager from Nexus Mods. Halgari joins Nexus Mods to help shape the future of Vortex. Hahaha. You cannot paste images directly. More : KouLeifoh High Poly Head The most impressive High Poly vanilla head . All you need to do is add High Poly Head.esm as a master to CustomRaces.esp and then change the head part for the custom race record to the equivalent high poly head part from my mod (eg. Here are the instructions how to enable JavaScript in your web browser. Use the Face Part slider in RaceMenu to switch to the high poly head. can be fixed by closing RaceMenu and opening it again. Install hundreds of mods with the click of a button. If you have an account, sign in now to post with your account. There are mods like less/no sunken cheeks, cosmetic vampire overhaul etc. Do not manually extract anything. thank you for your very hard work, in curiosity I wonder if anyone who uses wet function redux knows how to make this head compatible with that, since it seems not to be. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders it's so amazing! added high poly vanilla hair meshes as optional replacers, replaced missing vanilla male Dremora racial morphs with Dark Elf, fixed UV mapping for humanbeardshort01.nif, adjusted male Wood Elf racial morph to reduce clipping near ears, adjusted male Ear Shape morphs to reduce clipping, added custom xEdit scripts as a modder resource (updated since preview release). View File IPSinfo.ru The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. You can tell this mod smooth out a lot of rough edges from vanilla poly. An optional addon for amore symmetrical UV map would be perfect, thank you for the update! View File were you able to get it? : r/skyrimmods - Reddit; 5.How to Install High Poly Head | simple tutorial - YouTube; 6.High Poly Head by Vector - Nexus Skyrim SE RSS Feed; 7.Nexus Mods - "Courageous Women - High Poly Head Female NPC 8.Skyrim stuff on Tumblr This also means that the Face Part slider is missing so I cannot choose a head mesh. Remember to credit original creators and also look at their own credits and permission. I've included Facegen files for all the affected NPCs as well as tintmasks. We have placed cookies on your device to help make this website better. Thanks so much for creating these - they are fantastic! Want more? Add this mod as a master and then swap the vanilla head parts with the high poly version. Hello, when I try to use my RaceMenu Presets with your mesh, they get all ugly and weird, also, I can't edit eye height as it get all buggy (eyes stay in the same place as the place in the eye changes, very creepy xD). Added Akaviri Race and Ohmes-Raht Race - a Khajiit Breed - SE (08/04/21), 08/07/21- Added Sea Elves, Epic Elves, Witcher and The Path of Transcendence - Lichdom Heads, Added Nymph Girls and Total Unique Player 2.0. I'm really loving the work you've done! Her lips from Liv Taylor become Tina Turner. I mean what should this patcher do otherwise. Display as a link instead, Is there a fix for this? All Rights Reserved, NO WAR Donate to the UN's Ukraine Humanitarian Fund, SAM, its refits and derivatives are subject to VectorPlexus' EULA, Download SV Beards for KouLeifoh's High Poly Head, Download [SAM] UPD 19/08/19 All Heavy Armors Replacer, complementary high poly brows, beards, scars, and hair to fit new head shape, includes morphs for RaceMenu's extended sliders, compatible with vanilla-based head textures, compatible with existing presets for the vanilla male/female head meshes, Expressive Facial Animation Male Edition (, Expressive Facial Animation Female Edition (. Requires High Poly Head.esm to be loaded into xEdit. - A working Synthesis setup. NPCs Protected Redux.esp). With other meshes, the left eye area may look slightly distorted. Do you experience something like this? High Poly Head - created by - KouLeifoh. All rights reserved. This is awesome , i just got back to modding skyrim after 7 months away and man this is huge compare to what i used to see, These meshes are simply unbelievable, they make your character creation 100x better and easier right off the bat. Thank you a bunch, KouLeifoh! Saika Games. CREDIT KLF's High Poly Head Expired for Racemenu Redshiftja for Ancient Falmer and Timelost Dwemer 01 - Loose files needed for FaceGen creation in the Creation Kit (, 08 - adds Expressive Facial Animation Male edition (, 09 - adds Expressive Facial Animation Female edition (, 10 - adds high poly vanilla hair as optional replacers (optional). Generate new FaceGen data (Ctrl + F4) in the Creation Kit. Recommended Posts. Any idea on how to achieve the same result with this high poly mesh to preserve character's original look while being a vampire? vectorplexus.com is at https://vectorplexis.com until further notice. high poly head 1.4 SE. The default head mesh has the same issue. that make vampire faces less sunken. Thanks so much for this Ive been waiting so long for a working covert of high poly heads for sse. I hopeyour mood still good fornewMale Khajiit XD XD XD. High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). If you look at that mod's requirements on the description page, you'll see this: The face textures are most compatible with the symmetrical head mesh contained in the ECE. No eye meshes/morphs are included. Register now and get full access to our community! I'll try and clear the VampireMorph myself in the meantime,then. Okay, so now open SSE edit again, and select only the npc esp, it's master, and the high poly head esp. Lowest rating: 1. Thank you again for this. The only fixes I made were skin shader adjustment (male head) and UV edge adjustment in the back of the head (female head). eye mesh may have flickering/rendering issue after switching to high poly head. Now with a Vampire head fix and Auto installer. I did not change any of the NPCs with custom heads though, such as Blue God or the ash zombies. There's some CC content that didn't have NPCs to have required so while it doesn't technically require all AE content in masters, it requires over 50 different Creation Club files. The male Khajiit head mesh has a mane that just floats around the neck along with overlapping UV mapping. No other changes or files to copy needed. This author has not provided any additional notes regarding file permissions, KouLeifoh for High Poly HeadKalilies and Stealthic for KS HairsA combination of makeup mods from Rutah and Koralina were used in the CK generated tintmasks in 1.12, This mod is opted-in to receive Donation Points. My character that I'd started before look like someone had used a chisel on her poor chin haha, this fixed that and fast. Same problem. in Do anyone have an alternative link from where it can be downloaded? When I select a vanilla race, the additional RaceMenu sliders are loaded correctly. This is the next big thing after high poly body mesh, which absolutely rocks. Author: Skyrim. can be fixed by closing RaceMenu and opening it again. 7.Skyrim stuff on Tumblr. This has been solved. Where do I put the files in the Skyrim SE folder to install after downloading? High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I changed the following entries in the replacements.ini file: [Female] Halgari joins Nexus Mods to help shape the future of Vortex. Install hundreds of mods with the click of a button. I do however have a question. Copyright 20162022 VectorPlexus. - Launch your Synthesis installation. The powerful open-source mod manager from Nexus Mods. Don't know if I didn't grab all the requirements or if my racemenu is crapped. The Face Part slider only changes the head mesh. The 'Enhanced Head Meshes' mod you mentioned makes the eye area of the head mesh more symmetrical, much as the ECE head mesh does. Followers 0. You can post now and register later. You can either use a texture that is made for the default head mesh UVs (asymmetrical eye sockets), edit the UV for the high poly head left eye yourself or wait for KouLeifoh to release an update with symmetrical eye socket UVs (which he said he may add in a future update). Your link has been automatically embedded. Clear editor. - Make sure to run Synthesis through your Mod Manager (in my case Mod Organizer 2). vectorplexus.com is at https://vectorplexis.com until further notice. It'll take me awhile to go through all of them. No seriously thank you. All 3 high poly parts (head, brows, beard) were enabled for editing. This is an AIO for those who have the full AE version of the game (all creation club content) that is in an ESP flagged ESL. Halgari joins Nexus Mods to help shape the future of Vortex. Log in to view your list of favourite games. This will also require generating new FaceGen data for affected NPC's. Copyright 20162022 VectorPlexus. Hello, I installed the mod "High Poly Head" v1.4 from Vector Plexus and now I am experiencing the bugs listed below and shown in the images and video below when I try to create a new character on a new game, as well as when I edit a character on an old save. Go the High Poly Head.esm under head parts and right-click the head that matches the custom race for male and female (and vampires if they will have different textures) then select "copy as new record into.". Dawi (Dwarf) - Playable Race (Warhammer Fantasy), Drow Race - All in One - Skyrim Special Edition, Femboy Race Reborn - Special Edition NN -, LazyGirl's Ohmes-Raht (Half-Khajiit) High Poly Preset, Dawi (Dwarf) - Playable Race and Voice (Warhammer Fantasy), Added patches for Drow Race and Ayleid Race. Use a mod manager to install the original .zip file and follow the install script for easy installation. Copyright 2022 Robin Scott. All rights reserved. Im not sure what the problem is but low poly face doesnt have the eyelid problem but as soon as i move to high poly the eyelids become asymmetrical. See picture below! December 19, 2019, If you're using a "low poly face" that has symmetrical eye UVs then you're using a mod. Thanks for making this great mod in any case! , IPSinfo.ru Eyes & Brows Bug With High Poly Head? However there is a slight step back for me and my Mods installed , I use Wet Function Redux. Install hundreds of mods with the click of a button. Copyright 2022 Robin Scott. Thank you for this wonderful mod! It changes both brow mesh and texture. I tested the high poly head in the sculpt tab and got a constant 60 fps. Use a mod manager to install the original .zip file and follow the install script for easy installation. Females maybe more screwed about sculpt data. Copyright 20162022 VectorPlexus. I took a break from modding for a month and came back to a bunch of repeated questions. All Rights Reserved, NO WAR Donate to the UN's Ukraine Humanitarian Fund, https://www.nexusmods.com/skyrim/mods/94545, https://www.nexusmods.com/skyrim/mods/51602), complementary high poly brows, beards, scars, and hair to fit new head shape, includes morphs for RaceMenu's extended sliders, compatible with vanilla-based head textures, compatible with existing presets for the vanilla male/female head meshes, Expressive Facial Animation Male Edition (, Expressive Facial Animation Female Edition (. It's still using the low poly femalebrows.nif and there is awful clipping. I tried to do the same thing with High Poly Heads overwriting the Custom Races meshes/High Poly Head.esm enabled. If the head turns dark, change the player weight to force the skin shader to update. Lucky for males, sculpt data work very good. ImperialRaceVampire = 00KLH_MaleHeadImperial, BretonRace = 00KLH_MaleHeadBreton Importing them will likely result in a deformed head shape. I hopeyour mood still good fornewMale Khajiit XD XD XD. Thank you for the quick response. Thanks in advance :D. Sorry guys I was tired yesterday and had no time to upload it, but as I can see vectorplus is already back up . We have placed cookies on your device to help make this website better. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Available for both LE and SE . 01 - Loose files needed for FaceGen creation in the Creation Kit (, 08 - adds Expressive Facial Animation Male edition (, 09 - adds Expressive Facial Animation Female edition (, 10 - adds high poly vanilla hair as optional replacers (optional). To try and get the fps to drop, I loaded one of the high poly hair meshes I have (28k vertices) and enabled it for editing. I see. Log in to view your list of favourite games. The meshes do show up in game properly, but all of the additional RaceMenu sliders are gone. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A simple name for a not-so-simple mod. So my question would be does anyone have this mod and could share it maybe? If you use those textures with a headmesh that is compatible with the default/vanilla UV, you'll have this issue. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Design-wise, I still need to figure out how to fix it without breaking existing textures. As the title says i need the High Poly Head mod from vectorplexus but the site seems to be down or not working currently? All rights reserved. I understand now. Now comes with an auto installer that detects the custom races you have. - From your mod manager of choice. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. For full functionality of this site it is necessary to enable JavaScript. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders For other usage not mentioned, please ask me first. The sunken vampire faces can be removed by clearing the VampireMorph morph from all the head parts (chargen.tri) using Outfit Studio. I've noticed further incompatibilities with Better Vampire's Mortal's Mask when applying high poly face part to an existing vampire character, so I guess I'd better off trying it in a new playthrough, or at least after curing the PC. The Unique Character plugin does not specify the brows face part, so I'm not sure what's preventing your high poly brows mesh from being used. Wait fir it to finish. I've tried changing sex and race multiple times as well as restarting the game several times. The face textures are most compatible with the symmetrical head mesh contained in the ECE. Copyright 2022 Robin Scott. It is a standalone plugin, no leveled list, non BBP, HDT, or anything of the sort (it won't have). When I switch to the face part for the high poly head, the brows mesh does not switch. By I'm new to this site, but I really love this mod, and I was wanting to switch from the Enhanced Head Meshes (https://www.nexusmods.com/skyrim/mods/94545) whenI noticed something. Your previous content has been restored. Requires High Poly Head.esm to be loaded into xEdit. Saika Games.
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