If you level up and increase your stamina, the value will increase above the 800, etc. Get Werewolf perk points when looting corpses in mortal form: This appears to be a vanilla Skyrim bug. (Optional step - If you are having trouble with adopting childeren you can revert to this save and adopt them while breezehome is still Vanilla.) Wereform: Reduce fall damage mitigation from 100% -> 50%. Perk tree - Infinite Duress: Fix potential animation glitch if target dies immediately after being hit. (0-3), Willingness to fight, based on their strength vs the attacker's strength. Any mods that change Harkon's vampire lord form. A combat rape/dialogue rape mod for female player character. Proper vanilla start experience via the cart ride. When not 0, grants invisibility (not the associated visuals). - Increased werewolf factor from 25% to 30%. Fixed an issue with the perk tree in which you could unlock any perk of the tree, Fixed Visual Bugs with the perk tree dome, now it will only display the stars instead of the nebula which created a visual effect bug with the perk stars, Nerfed significantly Hardened Scales trait, Acid breath is now unresistable to avoid potentially frustrating gameplay due 100% resistances out there (the base damage has been nerfed a lot to compensate this), Fixed too many magic effect descriptions, now each dragon class will display a single effect, Fixed some visual issues with the perk tree. A1 : Open the command console using the ~ key. Log in to view your list of favourite games. Modav will add (or subtract if negative) the specified value to the current value. Changes animal looting into a process of dressing, skinning, harvesting, and butchering. Adds a fully functioning Berserker Armor (inspired from Berserk) to Skyrim with some immersive features, along with a craftable Dragon Slayer (Guts' iconic weapon) and a challenging boss fight. - Added in teleportation to the Companions quest commentary. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Vampire Lord Serana mod for The Elder Scrolls V: Skyrim (Special Edition) (Vampire Lord or Werewolf). LE Mod Page I wanted to add an immersive detail when the player changes from beast form back to human, with a genuine animation and a version of the werewolf/werebear transition effect that's playing backwards, as if the fur is either retracting back into the skin or perhaps falling off. (1 = Sets the stagger bonus for a heavy stagger no matter the bow's damage or how much the bow is drawn, 0.1 = a light stagger no matter the bow's damage or how much the bow's drawn. For example, to set your skill progress for the current level to 0, you would use setav to decrease the relevant skill by one, then use advskill in decreasing amounts to slowly advance your skill progress towards the next level until the skill goes up by one. The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command: The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death): The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command: "Base" as used here, means the unmodified value. Also ensure the correct version of the mod (either for Skyrim Special Edition or Skyrim Legendary Edition) is installed - they are *not* interchangeable. Changed Mesh for white dragon now it has shinny blue eyes. Is affected by. Fix typo that caused gold to be deleted instead of transferred to you when looting. Add object type checks to all conditions for wereform object activation. All criteria must be met for permissions to be granted:Nephilim may NOT under any circumstances be hosted or uploaded by anyone but the original author of the mod (JetSteele), anywhere, ever.Reviewers, spot-lighters, and critics are free to use and record footage of the mod so long as proper crediting is made clear.Nephilim may be modded in a similar manner to Skyrim under the following conditions:- No files that are packaged as part of Nephilim may be redistributed in any way, shape, or form. Improved Sovereign dragon textures to be more goldish and less yellowish. All rights reserved. Wolf Among Men: Effectiveness improved from 75% -> 80%. Unknown, is supposedly related to a pool of points from which NPCs tap when shouting. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds. Not actually used by the Night Eye effect. Chance to reflect all incoming melee damage back to the attacker. Ring of Hircine no longer grants a second separate Beast Form power, but instead grants a passive effect that reduces the cooldown on Beast Form to 5 seconds. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. A select group of Angels known only as Watchers were to act as protectors, teachers and warriors on Nirn, however many became lustful of mortal women hence why the Nephilim were bornpart Anuic Angel and part Mundane. Reduction in movement noise. Add integrity check that throws an error when the scripts PlayerWerewolfChangeScript and/or C03RampageQuest are overwritten on game load. Movement speed percentage (default 100). enchanted weapons, magical staffs, etc.). Improve the implementation of the Beast Form cooldown. Copyright 2022 Robin Scott. Ability to have: Dragon, Horse, VampireLord, Werewolf and Lich in first person. When you transform into a Werewolf Lord you will go gain a number of physical alterations to your appearance depending on your race and gender Physical Appearance Changes. Fix for inability to loot equipped items and gold as a werebeast (gold is automatically transferred into your inventory). Log in to view your list of favourite games. Instead of a greater power whose cooldown is reset after 90 seconds (which led to the confusing message "Powers can only be used once a day"), it is a lesser power that just shows a more descriptive message when the cooldown is not up. - Anton for allowing me to use Animated Dragon Wings which control the wings behaviors- Porro0ne for making the Original Flying Mod Beta script which I revamped- milisot1325 for making the new models with turned the wings into feathered wings- CDM_ for making the Original Astral Projection script which I revamped- Angilla for making Elder Statue which was used for the Elohim Shrine- Engraved shamshir by farinelli for Angel Blade design- Scoped Bows by OutLaw666 for Angelic Bow design- Imperator3 for Male Body Mesh- Chris57 for Better Males which is used for the male body- Radioragae for Younger Male Face Project which is used for younger looking face- fiszi for Milkdrinker Male Texture for less muscular male design- LogRaam for Eyes of Beauty which is used for the race- Mr Dave for Eye Normal Map Fix which is used to fix the eye normals for the race- RAN46 for RANs HeadMesh Variants for the female head mesh- dimon99 for UNP which is used for the female body- HHaleyy for Fair Skin Complexion for female textures- Ali Bengali for Female Underwear Retex- SvarogNL for Dry Skin for removing the shine on the female body textures- Kalilies for KS Hairdos Renewal which was used for the hairstyles of the race- kaw for Kaw Claws-Colored Long Nails for which was used for claws on angel form- KrittaKitty for making HD Werewolves mesh/textures- Backsteppo for Dragon Priest's Armor which was used for clothing Eirik- NSJones for 'Legend of Cain' which I drew inspiration for the werewolf transformation- Josh for designing the lore behind the Nephilim in Skyrim- Developers of Gimp which was used to create the texture files- Shadow-of-Nemo for Angel Wings which was adapted into the Poster for Nephilim- Nif-Tools team for making NifSkope- FNIS because without them this mod wouldn't have been possible at all- The SKSE Team for SKSE because without that this mod wouldn't be possible- Bethesda for the Game and Creation Kit, This mod is not opted-in to receive Donation Points. In beast form, feed on a corpse to gain experience in your highest weapon skill and armor skill. Skyrim will now display the 3rd person player character model while in VR; The player now uses Skyrim's NPC animations which generally work very well; The player body is dynamically adjusted to maintain a 1st-person posture; The player's hand animations are now controlled by VRIK; The player's weapon animations (bows) are now controlled by VRIK So, for example, if your current carrying capacity is 325, and you are wearing a necklace that increases the value by 25, then your "base" carrying capacity is 300, and the console command player.modav CarryWeight 500 will set the value to 825 [300 (current base value)] + [25 (in-game modifier)] + [500 (console command effect)]. UPGRADE WARNING: If you were previously using this feature in 1.0.6 or earlier via its old MCM toggle and upgrade to 1.1.0, your character will become invisible. Installation procedure: Add the mod to your load order and activate it. Your chance to score a critical hit; critical hit damage is based on weapon stats, but can be increased through perks. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). Copyright 2022 Robin Scott. A werebeast overhaul in vanilla-plus style. Follow the steps below: Launch the Windows 11/10 Settings app. Are the other howls available without going through the questline and recovering the Totems: No, because they are a faction bonus for joining the werewolf faction, much like Vampire Lord form is a faction bonus for joining Harkon. Wereform: Once again immune to fall damage. Bloodthirst/Improved Bloodthirst: Reduce magnitude from 10-20-30 -> 5-10-15. Max points of weight you can carry without being forced to walk. This author has not provided any additional notes regarding file permissions, Half-Beast claws: Derok and Didact2401Werebeast Blood inventory model: Oaristys, This mod is opted-in to receive Donation Points. You need the original mod for this to work. How much are you waiting for shout recovery. Halgari joins Nexus Mods to help shape the future of Vortex. Halgari joins Nexus Mods to help shape the future of Vortex. (Make sure the cooldown is not running when you install the update.). Select the account you want to disconnect, and then click the Disconnect button. Beastblood: Now grants "immunity" (1000%) to disease instead of just 100% resistance. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Source code for the complete mod shall be released once it is available on Nexus. > The Werewolf Lord Skin now utilizes the same appearance as the Half-Beast from EnaiSiaion's new Werewolf mod *Growl* with updated normal maps. Can be installed during your playthrough. ", Made it so if you cure yourself of Lycanthropy you will also lose the Werewolf Lord power (It can be re-obtained however many times you like), Readjusted the sprint speed from 30% to 25% and increased Stamina regeneration from 70% to 100%, Werewolf Lord basic unarmed attacks now Stagger enemies, you also make sounds when using this as well to give you the true feel of being a savage beast. Slows time when zoomed in with a bow (1 = normal time, 0.5 = half speed). Now click on the Connect on the Access work or school page in Settings. The UESPWiki Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim_Mod:Actor_Value_Indices&oldid=2628478, Enum: Unaggressive (does not initiate combat), Aggressive (attacks Enemies), Very Aggressive (attacks Enemies and Neutrals), Frenzied (attacks anyone). Perks - Totem of Ice Brothers: Fix description. To alter your skills or attributes the commands are: Setav will set the actor value to the specified value. Similarly, you can very roughly figure out how much skill XP a specific action is worth by saving your game, using the skill (or casting the spell) for a specific duration or a specific number of times, then noting how much progress you've made in the skill. Some assets in this file belong to other authors. Remade almost the whole quest to make it more stable. Call of the Blood: Reduce the chance of a forced transformation from 20-10-5% -> 0% from half moon to dark moon, but 40 -> 50% during full moon. > All Werewolves outside Coldcorne Cavern have been renamed to Strange Bandit. It also includes a custom Perk Tree 100% compatible with any perk overhaul. Fixed a technical issue related to the quest. Introduces a new shout into the game that let's you transform into a weredragon, obtainable through a small quest. The distance in front of the caster where the target of Vampiric Grip is held. The werewolf form now uses a custom skeleton just in case you have a mod that alters werewolf vanilla skeletons. Allows you to play from first person view in werewolf form. (%), Modifies the listed damage of your weapons (default 0). All rights reserved. No longer build up bounty towards a new wave of Silver Hand Elite werewolf hunters while they are already stalking you. Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). (Default is 0, but set to 0.7 = 70% of the normal heal rate by the player ability PCHealRateCombat). Werewolf hunters will no longer close in on your position when you are in a city or town. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). Install hundreds of mods with the click of a button. (This is an odd modifier because the default is 0 and yet it is a multiplier, meaning 1 = 100%, 0.5 = 50%, 2 = 200% but 0 = also 100%). Adds a reversion effect and animation to the player werewolf script. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. 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